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  • Noise
    • CipherFunction
    • DhFunction
    • HandshakePattern
    • HandshakeState
    • HashFunction
    • KeyPair
    • MessagePattern
    • PatternModifiers
    • PreMessagePattern
    • Protocol
    • ProtocolConfig
    • Token
    • Transport

Class MessagePattern

A message pattern is some sequence of tokens from the set ("e", "s", "ee", "es", "se", "ss", "psk").

Inheritance
System.Object
MessagePattern
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Noise
Assembly: Noise.dll
Syntax
public sealed class MessagePattern

Properties

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Tokens

Gets the tokens of the message pattern.

Declaration
public IEnumerable<Token> Tokens { get; }
Property Value
Type Description
System.Collections.Generic.IEnumerable<Token>
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